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Get The Gold
k-2 Full Project, Mini-Project, and Sprint
PBL Experience Overview
1. Project Summary
- Grade Levels: Kindergarten, 1st, 2nd Grades
- Theme: Engineering, Creativity, and Problem-Solving
- Objective: Students design a trap to catch a leprechaun using natural materials that blend into the environment and incorporate geometric shapes.
- Duration:
- Full Project: 3 weeks, 30-45 minutes per day
- Mini-Project: 5-7 days, 30-45 minutes per day
- Sprint: 2-3 days, 45-60 minutes per day
2. NGSS Standards Alignment
The project aligns with the following NGSS K-2 Engineering Design Standards:
- K-2-ETS1-1: Ask questions, make observations, and gather information to define a simple problem that can be solved through the development of a new or improved object or tool.
- Application: Students identify the challenge of catching a leprechaun and brainstorm ways to create a functional trap.
- K-2-ETS1-2: Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
- Application: Students create sketches and models of traps using 3D shapes for functionality and aesthetics.
- K-2-ETS1-3: Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
- Application: Students test and refine their traps to improve performance and effectiveness.
3. Thematic Connections
- Science Concepts:
- Simple Machines: Explore levers, pulleys, and other mechanisms that could be integrated into their traps.
- Environmental Integration: Use natural materials that blend into the leprechaun's surroundings.
- Math Integration:
- Geometric concepts: Incorporating 3D shapes (spheres, cubes, cylinders, cones) into trap designs.
- Measurement: Estimating dimensions and calculating materials needed for the traps.
- Social Studies Integration:
- Cultural Exploration: Learn about Irish folklore and traditions surrounding leprechauns.
- Problem-Solving in Communities: Discuss how innovative designs solve problems in everyday life.
- ELA Integration:
- Writing descriptions of their traps and their features.
- Reading folklore and stories about leprechauns.
- Oral presentations explaining their trap designs and strategies for catching a leprechaun.
4. Benefits of Project-Based Learning
Kindergarten
- Hands-On Exploration: Introduces basic engineering through playful and tactile tasks like building models.
- Imaginative Engagement: Encourages creativity through storytelling and designing whimsical traps.
- Collaboration: Builds teamwork as students brainstorm and design traps together.
1st Grade
- Critical Thinking: Encourages problem-solving as students consider how their traps will work.
- Skill Integration: Links science, literacy, and math in a meaningful context.
- Cultural Awareness: Introduces students to folklore and traditions from other cultures.
2nd Grade
- Advanced Design Thinking: Challenges students to refine and optimize their designs based on testing results.
- Testing and Analysis: Develops skills in evaluating the effectiveness of their traps.
- Communication and Leadership: Builds confidence as students present and explain their designs.
5. Additional Benefits
- Engagement: The whimsical theme of leprechauns and gold captivates students’ imaginations.
- Creativity and Innovation: Encourages students to think outside the box to solve a playful problem.
- Skill Development: Enhances critical thinking, collaboration, and communication skills.
6. Implementation Examples
- Day 1: Introduce the concept of leprechauns and discuss the challenge of creating a trap.
- Day 2: Explore examples of traps and brainstorm design ideas as a class.
- Day 3: Sketch initial trap designs, incorporating geometric shapes and natural materials.
- Week 2: Build and test initial models of their traps, using materials like cardboard, string, and sticks.
- Week 3: Refine their traps based on testing feedback and present final designs to the class, explaining their features and functionality.
7. Why This Project is Perfect for K-2
- Kindergarten: Sparks curiosity and creativity through hands-on exploration and playful design.
- 1st Grade: Strengthens problem-solving skills and integrates STEM concepts with cultural storytelling.
- 2nd Grade: Challenges students with more complex design and testing tasks, while encouraging presentation and reflection.
The "Get the Gold" project is a fun, engaging way to teach engineering, cultural appreciation, and problem-solving while aligning with standards.
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