• Park hopper

    3rd-5th or 6th-8th Full Project, Mini-Project, and Sprint

    broken image

    PBL Experience Overview

    1. Project Summary

    • Grade Levels: 3rd to 8th Grades
    • Theme: Engineering, Creativity, Physics, and Data Analysis
    • Objective: Students design an amusement park, including a roller coaster model, and create a cohesive experience that appeals to diverse audiences. The project incorporates engineering principles, data collection, and creative design.
    • Duration:
      • Full Project: 3 weeks, 30-45 minutes per day
      • Mini-Project: 5-7 days, 30-45 minutes per day
      • Sprint: 2-3 days, 45-60 minutes per day

    2. Standards Alignment

    NGSS Standards

    • MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment.
      • Application: Students design their roller coaster and park layout considering safety, audience preferences, and physics.
    • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
      • Application: Teams evaluate roller coaster designs and amusement park layouts for feasibility and appeal.
    • MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions.
      • Application: Students test their roller coaster models and refine designs based on performance.
    • MS-ETS1-4: Develop a model to generate data for iterative testing and modification to achieve optimal design.
      • Application: Students iteratively modify their roller coaster models for performance improvements.

    Common Core ELA Standards

    • Writing:
      • W.6.1–W.8.1: Write arguments to support claims with clear reasoning and relevant evidence.
      • W.6.2–W.8.2: Write informative texts to examine a topic and convey ideas clearly.
    • Reading:
      • RI.6.1–RI.8.10: Analyze informational texts for key details to guide design decisions.
    • Speaking & Listening:
      • SL.6.1–SL.8.6: Engage in discussions, present findings, and adapt speech for diverse audiences.

    Common Core Math Standards

    • Statistics and Probability:
      • 6.SP.5–8.SP.4: Summarize, represent, and interpret data collected from surveys and tests of roller coaster models.
    • Geometry:
      • Explore 2D and 3D geometry in designing park layouts and roller coaster models.

    3. Thematic Connections

    • Science Concepts:
      • Physics: Explore forces, motion, and energy as they relate to roller coaster design.
      • Engineering Design: Incorporate problem-solving and iterative testing into creating functional models.
    • Math Integration:
      • Data visualization and interpretation for surveys and testing feedback.
      • Measurement and scaling for park layout and ride dimensions.
    • Social Studies Integration:
      • Discuss the cultural significance of amusement parks and how they reflect community values.
      • Analyze the impact of design choices on accessibility and inclusivity.
    • ELA Integration:
      • Writing and presenting persuasive advertisements for their amusement parks.
      • Synthesizing research into cohesive narratives about their designs.

    4. Benefits of Project-Based Learning

    Grades 3-5

    • Hands-On Learning: Encourages active exploration of physics and engineering through model-building.
    • Collaboration: Develops teamwork and communication as students work in design teams.
    • Creative Problem-Solving: Provides opportunities for students to think outside the box.

    Grades 6-8

    • Systems Thinking: Encourages students to analyze the interconnected aspects of amusement park design.
    • Advanced Analysis: Develops skills in evaluating data and refining designs based on performance and feedback.
    • Leadership and Communication: Builds confidence in presenting ideas and working collaboratively.

    5. Additional Benefits

    • Engagement: The fun, real-world context of designing an amusement park energizes and motivates students.
    • Cross-Disciplinary Learning: Combines STEM, literacy, and social studies in a meaningful way.
    • Inclusivity and Empathy: Encourages consideration of diverse audiences and accessibility in design.

    6. Implementation Examples

    • Week 1:
      • Introduce the project and brainstorm amusement park themes.
      • Research roller coaster physics and design principles.
      • Begin creating K-W-L charts and forming design teams.
    • Week 2:
      • Test materials and build roller coaster models.
      • Collect survey data and analyze preferences for park features.
      • Create preliminary park maps and layouts.
    • Week 3:
      • Finalize designs and prepare advertisements for the park.
      • Present the amusement park concepts to peers, teachers, or community members.
      • Reflect on learning outcomes and celebrate accomplishments.

    7. Why This Project is Perfect for Grades 3-8

    • Grades 3-5: Introduces foundational engineering and design principles in a playful, accessible way.
    • Grades 6-8: Challenges students with complex design tasks, data analysis, and iterative testing while fostering leadership.

    The "Park Hopper" project is a dynamic, interdisciplinary experience that promotes creativity, critical thinking, and collaboration.