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Park hopper
3rd-5th or 6th-8th Full Project, Mini-Project, and Sprint
PBL Experience Overview
1. Project Summary
- Grade Levels: 3rd to 8th Grades
- Theme: Engineering, Creativity, Physics, and Data Analysis
- Objective: Students design an amusement park, including a roller coaster model, and create a cohesive experience that appeals to diverse audiences. The project incorporates engineering principles, data collection, and creative design.
- Duration:
- Full Project: 3 weeks, 30-45 minutes per day
- Mini-Project: 5-7 days, 30-45 minutes per day
- Sprint: 2-3 days, 45-60 minutes per day
2. Standards Alignment
NGSS Standards
- MS-ETS1-1: Define the criteria and constraints of a design problem with sufficient precision to ensure a successful solution, taking into account relevant scientific principles and potential impacts on people and the natural environment.
- Application: Students design their roller coaster and park layout considering safety, audience preferences, and physics.
- MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem.
- Application: Teams evaluate roller coaster designs and amusement park layouts for feasibility and appeal.
- MS-ETS1-3: Analyze data from tests to determine similarities and differences among several design solutions.
- Application: Students test their roller coaster models and refine designs based on performance.
- MS-ETS1-4: Develop a model to generate data for iterative testing and modification to achieve optimal design.
- Application: Students iteratively modify their roller coaster models for performance improvements.
Common Core ELA Standards
- Writing:
- W.6.1–W.8.1: Write arguments to support claims with clear reasoning and relevant evidence.
- W.6.2–W.8.2: Write informative texts to examine a topic and convey ideas clearly.
- Reading:
- RI.6.1–RI.8.10: Analyze informational texts for key details to guide design decisions.
- Speaking & Listening:
- SL.6.1–SL.8.6: Engage in discussions, present findings, and adapt speech for diverse audiences.
Common Core Math Standards
- Statistics and Probability:
- 6.SP.5–8.SP.4: Summarize, represent, and interpret data collected from surveys and tests of roller coaster models.
- Geometry:
- Explore 2D and 3D geometry in designing park layouts and roller coaster models.
3. Thematic Connections
- Science Concepts:
- Physics: Explore forces, motion, and energy as they relate to roller coaster design.
- Engineering Design: Incorporate problem-solving and iterative testing into creating functional models.
- Math Integration:
- Data visualization and interpretation for surveys and testing feedback.
- Measurement and scaling for park layout and ride dimensions.
- Social Studies Integration:
- Discuss the cultural significance of amusement parks and how they reflect community values.
- Analyze the impact of design choices on accessibility and inclusivity.
- ELA Integration:
- Writing and presenting persuasive advertisements for their amusement parks.
- Synthesizing research into cohesive narratives about their designs.
4. Benefits of Project-Based Learning
Grades 3-5
- Hands-On Learning: Encourages active exploration of physics and engineering through model-building.
- Collaboration: Develops teamwork and communication as students work in design teams.
- Creative Problem-Solving: Provides opportunities for students to think outside the box.
Grades 6-8
- Systems Thinking: Encourages students to analyze the interconnected aspects of amusement park design.
- Advanced Analysis: Develops skills in evaluating data and refining designs based on performance and feedback.
- Leadership and Communication: Builds confidence in presenting ideas and working collaboratively.
5. Additional Benefits
- Engagement: The fun, real-world context of designing an amusement park energizes and motivates students.
- Cross-Disciplinary Learning: Combines STEM, literacy, and social studies in a meaningful way.
- Inclusivity and Empathy: Encourages consideration of diverse audiences and accessibility in design.
6. Implementation Examples
- Week 1:
- Introduce the project and brainstorm amusement park themes.
- Research roller coaster physics and design principles.
- Begin creating K-W-L charts and forming design teams.
- Week 2:
- Test materials and build roller coaster models.
- Collect survey data and analyze preferences for park features.
- Create preliminary park maps and layouts.
- Week 3:
- Finalize designs and prepare advertisements for the park.
- Present the amusement park concepts to peers, teachers, or community members.
- Reflect on learning outcomes and celebrate accomplishments.
7. Why This Project is Perfect for Grades 3-8
- Grades 3-5: Introduces foundational engineering and design principles in a playful, accessible way.
- Grades 6-8: Challenges students with complex design tasks, data analysis, and iterative testing while fostering leadership.
The "Park Hopper" project is a dynamic, interdisciplinary experience that promotes creativity, critical thinking, and collaboration.
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